This Platform has been funded with support from the European Commission under the Erasmus+ Programme.
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Activities to be covered in the project include:
Areas of research specified, detailed points to cover listed,
Intellectual Output 1
Syllabus specifying details of syllabus, methods of teaching, assignments/projects, ECTS, testing and verification of teaching results, procedures
The content of the syllabus was created as a result of the cooperation of all teams. The final version was made available on a shared drive
Intellectual Output 2
Course book including chapters written by partners based on the syllabus and following the agreed structure.
The book is co-authored by researchers participating in the project “Economics of Sustainability” financed by Erasmus+ Action-2 Strategic Partnerships. Its Authors are members of the academia from six European countries, which provides for multi-perspective, international outlook. The Authors took a multidisciplinary, multinational and cross-cultural approach to the issues of sustainability bearing in mind that despite its global character there are specific local aspects that are core or particularly relevant in different parts of the world and Europe.
The chapters cover introductory issues, the study of challenges for sustainable economy, and solutions towards sustainable economy. Each chapter addresses economic, environmental and societal aspects of sustainability. The main focus is on identifying areas where sustainability issues are critical followed by discussion of measures already considered and to be taken in the future. The Authors included a list of learning objectives at the beginning of each part and conclude it by a number of discussion questions to be used in class to stimulate thoughts and creativity in looking for solutions to the most acute global problems.
Intellectual Output 3
Workshops concepts, teaching materials prepared by each partner to run workshops with students, school children, including presentation of cases to be discussed (sustainability challenges), expected result- ideas of students, pupils for gamification collected to be used as foundation for the subsequent case studies
Case studies prepared for discussion/ elaboration based on ideas collected during workshops
Platform for materials ready to be downloaded at e-learning platform, including case studies, gamification concepts
Here you can find a sharable drive for all types of outputs
Use your accounts to get access to documents: EOS OUTPUTS
Documents to collaborate on the coursebook
Here find the space to upload your chapters and presentations: